.: March 24, 2006.: April 14, 2006Mode(s),Quake 4 is a video game, the fourth title in the. The game was developed by and published.
Oct 18, 2005 Quake 4 Action, Adventure, Sci-Fi Video game released 18 October 2005 Continuing the storyline from Quake II (1997), once again it's up to you to engage the alien race known as the Strogg. Come online and let me quake your booty. By Colin Thames. November 18, 2005 - Quake 4 returns the series to a continuation of the story started in Quake II which is still well-respected among FPS fans and thankfully it's been included as bonus in this Xbox 360 release.
Raven Software collaborated with, the creators and developers of preceding Quake games. Id Software supervised the development of the game as well as providing the engine upon which it was built. Quake 4 in early October 2005 and was released on October 18, 2005 for and later for and, as well as being a launch title for the. A special DVD Collectors Edition was released, including promotional material and the game with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through.Plotwise, the game is a sequel to and takes place during the same war as.
Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game. A multiplayer mode is available, but it does not involve playable bots like Quake III Arena.
This section needs expansion. You can help. ( March 2019)Quake 4 has a stronger emphasis on single-player than its predecessor and features a campaign that continues the story of. However, it lacks the bot matchmaking offered in.The campaign's gameplay is mostly the same as in the multiplayer but also adds friendly NPC squad members that can aid you in combat.
The game also features outdoor vehicle sections during certain missions, where you can control walkers and tanks.Multiplayer Multiplayer modes are, Tourney, Arena CTF and DeadZone. Players at reported the multiplayer gameplay to include elements similar to those in previous Quake games such as. Notable additions to play are the ability to send shots through the and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.Like the previous Quake games, the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server; Doom 3 has a four-player restriction, whereas Quake 4 has a standard 16 player limit.Movement The player movement in Quake 4 is similar to that in and, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners. Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object, which while present in the original and was not included in.Plot.
Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rail GunThe Quake 4 single player mode continues the story of by pitting the player against a known as the. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad. Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhino Squad is tasked with spearheading the mission to secure the aliens' home planet Stroggos.
In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions. Kane rejoins his scattered team members and partakes in the assault against the Strogg.After performing a number of tasks, such as destroying and capturing Strogg aircraft hangars and defense systems, Kane and his remaining squad members make it to the USS Hannibal. There they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy, which takes heavy casualties. After many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to complete the mission, assisted only by Private Johann Strauss and Lance Corporal Nikolai 'Sledge' Slidjonovitch.
Strauss figures out a way to destroy the core by shutting down its coolant systems. As Kane reaches the entrance to the Tetranode, however, he is greeted by two rocket-equipped network guardians, as well as the newly constructed Makron, which easily defeats Kane and knocks him unconscious.When Kane awakens, he finds himself strapped to a conveyor belt in the Strogg 'Medical Facilities', a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units. In a long and gruesome first-person, Kane is taken through this 'stroggification' process which violently replaces much of his anatomy with bio-mechanical parts.
Before the final controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane. After escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like half-stroggified humans along the way, Kane is forced to combat his former commander, Lieutenant Voss (Michael Gannon), who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane.
After defeating this threat, Kane and the remaining marines finally make it back to the Hannibal.The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, as he can be used to infiltrate locations and teleportation areas previously impenetrable and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Core, a huge centralized brain-like structure which controls the alien forces. The Marines are tasked with infiltrating the three data towers adjacent to the Nexus: Data Storage, Processing, and Networking.
There, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. Once inside, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian.After infiltrating the facility and realigning the data nodes powering the teleporter, and destroying its fearsome 'Guardian' creature, Kane reaches the Nexus core. There he meets the Makron in a final showdown and kills it. This accomplished, he destroys the Core and returns to the Hannibal. Celebrating with Rhino Squad afterward, Kane receives word that he has new orders. Development The version of Quake 4 was released at the launch of the Xbox 360 and is compatible.
There have been major issues with frame rates for the console adaptation, earning it the award for Most Aggravating Frame Rate/Best Slideshow in the GameSpot.com Best and Worst of 2005 list. In addition, the Xbox 360 port of Quake 4 has very long load times and Xbox Live glitches that result in problematic multiplayer experiences, as documented by game review sites as well as on Activision's support pages for the Xbox 360 version. This version was initially priced the same as the PC Special Edition DVD and features the same content.
Aspyr Media published and released Quake 4 for on April 5, 2006, initially only for based, but later as a compatible with both - and -based. Continued its tradition of supporting, with of id releasing a Linux version of the Quake 4 binary executable. The binary can be downloaded for free from id's servers and it requires a licensed copy of Quake 4 for Windows or OS X in order to run.
The Linux installer was made available two days after the release of the game itself.Having worked on the theme music for, and, were brought in to compose and produce the main theme respectively for Quake 4.The rest of the music were composed by Raven's audio leads, Zachary Quarles and.On April 11, 2012, it was announced that Quake 4 would be re-released for the Xbox 360 and PC on June 19, with publication handled by Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland, Austria, and Benelux territories. It was released in the United Kingdom on June 22.
Unlike the original Xbox 360 version, the Bethesda re-release does not include the port of Quake II.Like its predecessors, Quake 4 can be modified. This led to Quake 4 versions of popular mods from previous versions of Quake, such as, and Quake 4 Fortress (the Quake 4 version of ). Quake 4 Fortress was abandoned before its creators considered it complete; instead they released an alpha version complete with source code. In the competitive gaming scene, there were two principal mods, Q4Max and X-Battle.
The online Quake 4 competitive community was split between the two mods. A number of the online leagues switched between X-Battle and Q4Max, such as ClanBase EuroCup and GGL. Despite this split in the online community, the offline professional LAN tournaments run by CPL, ESWC, WCG, QuakeCon, and WSVG all used Q4Max. Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of and developed another mod, Delta CTF, which brought style to Quake 4. Another notable mod is SABot, which successfully implemented multiplayer bots in Quake 4 less than a month after the was released, despite this being a feature that some reviewers criticised Quake 4 for not including. Reception ReceptionAggregate scoresAggregatorScorePC: 82%X360: 76%PC: 81/100X360: 75/100Review scoresPublicationScorePC: B-X360: B+PC: 7/10X360: 6/10C+PC: 8.0/10X360: 6.6/10PC:X360:8.9/108.2/10VideoGamer.com8/10Quake 4 's computer version received a 'Silver' sales award from the (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.Quake 4 received generally favorable reviews regarding the version of the game, with game database giving the game an aggregate review score of 81/100.
Websites and magazines such as and praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer was too much like Quake III 's. Gave Quake 4 an 8.0 and it also said: 'The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired.'
Gave Quake 4 a good review for both singleplayer and multiplayer gameplay.The original 2005 version of the game fared slightly worse with critics when it was released but still received generally positive reviews, scoring 75/100 on Metacritic. The only exception for that is, where they gave the PC version a score of 'B-' but the Xbox 360 version a score of 'B+'. Gave a mixed rating to the Xbox 360 port. It panned the single-player campaign for not being creative enough to compete with other games such as and noted that the game ran poorly on the 360. IGN scored Quake 4 8.1/10, saying 'Quake 4 is one of those games that will appeal to console gamers who haven't owned a PC for years.
The single-player campaign is varied and pretty interesting, getting better after you're Stroggified. The enemies go from dumb and running right at you to diverse and more interesting in the second half of the game, and there are a few cool boss fights worth your while. The gory graphics and excellent lighting are well done and they'll appeal to many gamers looking for a fast, shiny game to just let loose on.' GameSpot gave it a worse rating than the PC version: 6.6.
They also wrote, 'There's a good game in Quake 4, but it's buried under several layers of highly disappointing graphical performance issues.' Gave the Xbox 360 version a 3/5 and the PC version a 4/5. Quake 4 was a finalist for 's 'Best Multiplayer Game 2005' award, which ultimately went to.In 2016, former id Software employee and original Quake director expressed his disappointment over the direction of Quake 4.
As someone who's been playing id software games since the Wolfenstein 3D days, it's been intriguing to watch shooters go from genre diversion to one of the most compelling reasons to play games on a computer. With companies like Epic, DICE, and Valve in the mix, we've been spoiled with a wide spectrum, from awesome single-player, huge multiplayer battles, and last-man-standing tournaments.
And with players actually competing for money these days - some of them earning enough to avoid having to actually work for a living - the FPS has become a force to be reckoned with. Id Software has been there the whole time, particularly in multiplayer. For, they handed the reins to Raven, who themselves have worked with id and its engines for over ten years now. These guys are no slouches, and the production values of Quake 4 prove this beyond a doubt. The game has a good share of 'gee whiz' moments, with huge monsters, huge explosions, and huge vistas. You'll see some things that Doom 3 didn't indicate its engine was capable of - some of which we saw in the.
And multiplayer has that same feel we've come to know from Quake: hectic, chunky, and bombastic. However, in the long run, the game is not quite what we've come to expect.
Unlike previous installments, single-player is there in a big way, with a winding plot, a cast of characters voiced by Hollywood actors, objective-based gameplay, light squad tactics, and countless set pieces. In fact, so much effort was put into the single-player presentation that the amount of multiplayer seems to have suffered as a result. For one reason or another, the franchise's priorities have zigged instead of zagged, and what we have now is MP maps with a 16-player cap, with only the Tournament Mode distinguishing it from the usual setup of deathmatch, team deathmatch and CTF.But we're getting ahead of ourselves.
The Quake 4 story picks up where Quake 2 left off, with the Space Marines fighting the Strogg, this time on the enemy's home planet, Stroggos. You'll take the role of Corporal Kane as the Marines attempt to basically annihilating their Borg-like nemesis. You'll crash land in the middle of trench warfare, and it's off to the races as one superior officer after another sends you off to retrieve people, destroy key locations, and infiltrate deep behind enemy lines. Sometimes you'll be accompanied by game-controlled team members - typically a technical officer who can repair your armor, and/or a corpsman who can heal you up to full health.They hold their own pretty well, doing more damage than we're used to seeing from game-controlled teammates, and taking even more punishment than you can, on some occasions.
Sometimes they run ahead before you can get yourself in good tactical position, though, and sometimes they hang back in front of a door while you stand there for several moments before you realize that the scripting requires you to take point. And over the course of the game, you'll meet techs who will give one of your weapons an upgrade, like increased magazine size, projectile ricochet, or target tracking. Unfortunately, while their pathfinding was solid, they don't do much to get out of your way if you need to pull back quickly.
Which you'll need to do, because some of the enemies can take an impressive amount of punishment - and dish it out, too. If a friendly is standing right behind you, he'll stand rooted for a precious second or two. I never died as a result, but I did get hit a lot harder than I would have if my guys had been more responsive. (And they're all guys, too. You'll hear female voices in the radio chatter, but the only female character model I saw was on the Strogg side).